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AI Insights · Timothy · January 2025

Top 5 Boxing Games Performance in Ecuador Q4 2024

Explore the performance trends of the top 5 boxing games in Ecuador during Q4 2024, with insights into downloads, revenue, and active users.

Top 5 Boxing Games Performance in Ecuador Q4 2024

In the fourth quarter of 2024, the top boxing games in Ecuador showcased varied performance trends across downloads, revenue, and active users, according to data from Sensor Tower.

Boxing Star: Boxing Fight Game experienced a fluctuating revenue pattern, peaking at around $165 in mid-December. Downloads saw a significant increase in early December, reaching 402, while active users also surged to 646 during the same period.

Real Boxing: KO Fight Club maintained a steady performance in downloads, with a high of 1.4K in late November. Revenue remained relatively stable, ending the quarter at approximately $14. The game also saw a consistent rise in active users, peaking at 1.9K.

Real Boxing 2 had a notable increase in downloads towards the end of the quarter, reaching 2.5K in the final week of December. Revenue showed a slight rise, culminating in $33, while active users saw a strong recovery, peaking at 3.3K.

EA SPORTS™ UFC® 2 experienced a decline in both active users and downloads towards the end of the quarter. Downloads started strong at 2.4K in early October but dropped significantly by December.

WWE Mayhem saw a gradual increase in downloads, reaching 529 by late December. Active users also showed a positive trend, climbing to 1.4K by the end of the quarter.

For more detailed insights, you can explore further data on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025